Contra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals. Players get awarded for their combat efficiency. The limit is 1 per player like hero units. Super units require 5th rank. Each general has a unique super unit. The gameplay for each general is unique. He requires skillful control and is heavy on micro management. While being a powerful general the skill and experience required makes him difficult for many beginners to play. He is flexible and has units to fill every combat role. As a result he has no weaknesses other than being a specialist at nothing. Super Weapon - Alexis Alexander Advantage of this general is easy micro and very simple strategy. Almost the same vs all enemies - build up around enemy until he dies. However, you should not ignore other abilities. His basic strategy is unstoppable maneuvering along enemy base perimeter. If he finds a weak point in defense, he moves there instantly and destroys the most significant targets. China Generals: Nuke - Tsing Shi Tao Nuke General must rely on aggression to defend his base. He has no defenses to hide behind while you wait for your nukes to load. The absence of defense structures forces the player to be more active and aggressive. Use your units to carry out counterattacks for defense and support your main attack with super weapons. As expected, he relies on masses of infantry in the early game, later reinforced by more infantry. In the late game he gains powerful artillery strikes supported by the same infantry. Tank - Ta Hun Kwai His strategy is easy to understand, but not as easy to implement: build more tanks and attack. But everything has its details. Flame - Huang Lin Bao He has the same strategy as tank general, but another means for its implementation and another battle tactics. His vehicles are not as armoured as tank general's ones, so he has to use artillery and different tactics and tricks, instead of forcing his way through. GLA Generals: Toxin - Dr. Thrax Toxin General specializes in area attacks and damage over time. He is especially effective vs mobbed units and hordes. If well played, you will find all of your positions unapproachable for the fields of acid and poison. Since almost all units are disposable, you must use them with care, directing almost all kamikazes manually. The more assiduously you play - the more complex it becomes for enemy to defend from your endless flows of kamikazes. If you play properly, you can defeat any other general. Stealth - Prince Kassad While at a glance his units are weak and poorly suited of combat, Stealth General is a deceptively powerful general using infiltration and surprise to his advantage. He has long range sniper units capable of attacking with impunity against units lacking stealth detection. He is a challenging general to play, but has a strong reward for the effort given. Assault - Mahmud al Huchum Assault is a flexible general with flexible units. He requires low micro management and is well suited for most players. While having no spectacular abilities he also has no weaknesses. So even before Autumn we are bringing you Autumn update how crazy is that!? As we are heading towards Contra 009 FINAL release, we are polishing and improving existing units, AI behavior and gameplay. In this update we will show you some of the updated units. Once again, we are doing this all for you, so please be a bit more patient. Finally that old tuna fish can is replaced with better model. Yes, he is using Avenger bottom, and no, not every tank has to be super unique. New drones are made by default, you don't have to spend money for them. They protect Seraph in pair. Repairing him while standing above him, destroying missiles with lasers, and shooting on both infantry and vehicles. Drones cannot be killed nor targeted until Seraph dies. First one is, old model had really bad UVW map where some parts of texture were stretched. When exported, few animation frames were cut no one actually noticed and I never told anyone. And texture style didn't fit other USA structures. So now, you can see brand new factory which fits Ironhand style. Factory doesn't have dining room, sleeping room and other rooms like barracks, instead, there is a butchery needed for assembly of human and robot parts. Where are human parts from? Well, don't ask me. Ask general Ironhand who claims there are less homeless on the streets since he runs his program. Again, bad UVW map and texture design, but also lack of night version led to improvement. Few more details added, looks neat in game. Zhu Rong or Thermobaric mortar, got improved cannon and few details attached. Once you play general Bao challenge, you will know you are in Hell. In fact, there is one only. It is famous Dragon Tank. I couldn't find a better concept for this true masterpiece, in order to make this tank unique for Contra. At the end, it would be just a slight variant of this unit. So, Dragon tank got his texture and UVW map improved to fit all other China tanks in Contra mod. We will all agree that old one was lacking details. And, at the end, as usual... Please don't ask for release date as we don't know exactly. Yes, we are doing our best to release 009 FINAL this year. Both you and we are waiting for this very long. But keep in mind that we are trying not to release a version filled with bugs, or with broken gameplay where one general rules over others. We are aware that we won't be able to achieve a perfect balance, but we assure you that it will be much better than before. That's hard when you have so many unique units. Anyway, thank you for patience, and thank you for support. It means a lot! Since you have made the AI smarter, does that mean you will be decreasing the insane buffs the AI gets? I mean it seems you're replacing Hard with the new easy but Hard is the best difficulty since the AI doesn't cheat. I can beat all the current difficulties most of the time but I think it gets too artificially difficult. Easy AI will get money cheats very rarely in order for him to play normally and build crucial base buildings, not more. As for Challenge mode, AI will have less rate of fire bonus.