Online dating simulator ariane ____________________________________________________________________________________________________ ❤️ Link №1: https://bit.ly/2VqHVwY ____________________________________________________________________________________________________ ❤️ Link №2: http://coitrinilleb.fastdownloadcloud.ru/dt?s=YToyOntzOjc6InJlZmVyZXIiO3M6MjQ6Imh0dHA6Ly9zdGlra2VkLmNvbV8yX2R0LyI7czozOiJrZXkiO3M6MzA6Ik9ubGluZSBkYXRpbmcgc2ltdWxhdG9yIGFyaWFuZSI7fQ== ____________________________________________________________________________________________________ Your mission is to find out who he is — all while balancing school, friends, and romance. You get to be Saki Infaune, the woman who volunteers and rescues the hostages. About The Author As the editor-in-chief of DatingAdvice. What does this mean for me? But my experiences with Pokemon Go has proven that games like this are fun experiences. We have reduced support for legacy browsers. - All attempts to attach a 3D Virtual World to Facebook have resulted in failure due to incompatibility of purposes. So I mentioned last time that I had a challenge in creating a crowded movie theater. I have no idea if or when I will finish this sequel, but I am having a lot of fun giving myself challenges and meeting them. It is like a really different video game, with daily new mission and quests to get around. In the case of the crowded movie theater, it turned out that the theater prop I bought for the occasion has an audience of low resolution patrons already included, they just look kind of crappy. So instead of a mission to create lots and lots of people to fill the seats, the challenge became, how do I make the crappy looking people look less crappy. The solution was a two parter. First, a darkened theater where the primary source of light is the movie screen, thus making the audience backlit helps. Second, strategically covering the round heads with low res hair models I have collected over the years makes it look better than it really is. If you look at just the silhouetted heads it looks like a theater of unique characters. It is only looking at the arms and further away characters that give away the cheat. Oops, now I told everybody. If you go to the movies, you choose between three movies: A romantic comedy, an action movie, and a sad drama. The still above is from the romantic comedy just kidding. The action movie and romantic comedy consist of 3 screens each, act 1, act 2, and act 3. So basically I am reducing a 2 hour movie to a 3 panel comic strip and finding it very easy to do. This is picture 3. In creating these pictures, I am making use of every model I can find in my poser library. The giant robot, the drone planes, and the machine gun are all freebies that came with either Poser 5 or 7, I forgot. The road is the model I used for the new trip to the look put point in the dating game, I am just reusing it. So the explosion you see in the background is your tax dollars at work. Anaglyphs are easy with 3d rendering. Its a fairly generic story, and even with 8 pictures, it is still up to the player to make up their own plot for the stills. I gave myself an even bigger challenge in that I made the pretend movie into a period piece. The diner I have used before in version 7 of the date simulator. The background is a street model I got on sale, and will be used later doubling as a college campus. This picture was a complicated one to stage and render but turned out great. So if the wooden double doors and antique hutch look familiar, they are. Anyways, my next goal is to finally finish all the pictures of ONE date from beginning to end. With dozens, possibly even hundreds of possible dates no where close to the tens of thousands of possible dates in the first game, just keeping it more real this time , completing the graphical work on just one of those dates is a milestone. One of the half dozen options after the movie is a trip for ice cream, where the date can potentially end. I already have an ice cream sundae model, just find a good table and chair set, one wall with a picture of a clown on it, and we are ready to go! The ice cream parlor date is not a particularly interesting one, but it is a low hanging fruit in which to start. One down, about a hundred more to go. One of the pictures I changed in the 7. There is now a bar behind the restaurant with big windows so that people in the restaurant can see into the bar and vice versa. Scene 2 of the sequel starts in that bar. Scene 1 is talking to Ariane on the telephone, and I have no clue yet how to make that visually interesting. Anyways, as you can tell from the picture above, Ariane has a slightly different look. Not only does she have a new outfit I was getting tired of the red top black pants and basic black dress but a new haircut. The hair I used in the first game was a freebie available online at the time. The style is all over the web, so I upgraded. Ariane is still based on Victoria 3, but the other 3 models behind her are Victoria 4 based. The other major change is evident if you click on the picture above and see the full sized version. The first game pictures had 800 x 500 resolution, the new one is 1280 x 720. This means longer render times, in fact I wrote this post while waiting for a picture to render. I guess I can let it slip that the 3 women in the background each have a role in the plot, as does the baseball game on TV. This also avoids any trademark issues with major league baseball. This second image is a major accomplishment. Based on the angle of the picture, I knew I would be looking at the windows into the restaurant. To make things more difficult, it was established in the first game that the restaurant itself is surrounded by windows looking out onto the busy downtown shopping district. And to make things even more difficult, the reason why you are in the bar in the first place is because every table in the restaurant is full, which means I had to fill every visible seat. There is also now a 5th person in the bar as well, you can see the back of some guys head talking to the blonde girl you may recognize as the owner of the strip club. The only way I could do a complicated picture like this was in pieces. I did the foreground with five people, and the windows were just blank. I then created the background from the set I created for the first game. Matching up the camera angles so that they look like the same set was a little tricky. Like I said previously, I am doing this production the same way Hollywood produces movies. Of course in Hollywood, the script changes when the production gets complicated. I think I will stop there before I give away the plot. Because I fixed those bugs, and added practically no new content, this one ought to be even fewer, or hopefully none. The primary focus of the 7. Primarily, I have made some of the pictures, especially the strip club, convenience store, and amusement park, a bit prettier, and decided not to wait a long time to release them. Casting So the making of the sequel seems to follow exactly like the production of a movie. There are approximately 7 new female roles and 3 new male roles, plus a bunch of bit parts. There were originally a bunch more, but I consolidated some of the smaller roles so I would not have to cast as many models. In order to make the consolidation work, the strip club manager in the first date must play the role in the second. Even gave her a screen test as seen on the left, but it takes too much post-production work to make her look good. I need someone who can give me what I want right up front. Do I sound like an evil director or what? So I recast the role with newcomer. I told her that if I gave her the role, she would have to go blonde, and she agreed. So after a bleaching session, I had her pose for the same magazine cover, and she looked awesome, and she got the role. I then did a re-shoot of some of the strip club scenes thus editing out the old actress. Meanwhile, another casting concern came up. That means we have to cast the role early then. Considering her popularity we figured would be best, but she does not come cheap, so we had to adjust the budget to give her what she wanted. She came in for a morning, did some bikini and lingerie modeling for us, then left by lunch time. We are excited to work with her again when principle photography starts on the sequel. So, Which Date Are You Doing A Sequel Of? This is especially true because the sequel has a different format to the game that is likely to appeal to many who did not like the format of the first. If some of the crazy insane things that might have happened on the first date were introduced in the sequel to new players, it would probably scare many away. And yet this is a very unfair scenario to fans of the first Dating Simulator, and that is why I will be introducing a way to port first date scenarios to the sequel. The code is in version 7. Basically, at the end of every complete date, you are given up to five hexadecimal digits which define your first date experience. You will then have the opportunity to type that number at the beginning of the sequel and the sequel will be catered to that first date. Five hexadecimal digits, means 20 binary states. For you non-math geeks, there are 20 yes or no questions about the date you just had, and based on the answers to those questions, an approximate tale of the date emerges. To see this in action run the 7. If you click on this value, it will display a summary of your date so far. Warning: clicking on the experience value will immediately end the date. Notice as you play out a date with Ariane that you can do quite a lot on the date without even changing the experience value. Almost as common, or maybe more so, is a date experience score of 1, which is the same as a 0 date, except it ended badly. Now to make a really accurate summary of a date I would need at least 40 yes or no questions, and that would mean a 10 digit date experience to type in, and a really complicated sequel. The 20 items I picked are either memorable events, like the photo shoot, the strip club, or sleeping on the boat. Or, they are events likely to occur again in the sequel, like going to the restaurant, going to the night club, or meeting Rebecca. Events in the first category will trigger detours in the sequel, like if you did the photoshoot with a disposable camera, Ariane will have had the pictures developed handing you the stack to look at. Events in the second category will change how the game introduces things, like Ariane invites you to meet her at the restaurant. The plan is to not only have side paths for imported good dates with Ariane, but also imported bad dates. There will be at least one path in the sequel that can only be reached if Ariane already hates you. I solved that scenario by setting the second date more than a week after the first date. That way Ariane will be pissed that you slept with her and then never called her again. Well hope that gets everyone excited for the sequel. Now time to start really working on it, and hopefully finish it within a year. I tried googling myself arianeb and of course I get a lot of links to my website, as well as blogs dedicated to my dating game, and a growing number of walkthroughs. It is not surprising to find out that I am not the only Ariane B on the planet. If you are in the market for virtual furniture, check out her store , but there is also a French Canadian Ariane B. I also found out there is a , which is about me, but I am not the one who created it. Its an entertaining list covering many kinds of virtual dating with virtual girls. Stay away from 4 3D Girlz I got a malware warning when I went there. Another list that had me as an entry is a link NSFW due to ads , a list of 36 other dating sim games available online. A couple I have tried before were not that good, but that still leaves 34 I have not tried. One other dating sim appeared on both sites called , a dating sim very similar to mine, in that it is written in HTML with a branching storyline, and uses a lot of Poser graphics based on Victoria 3. I assume that the character is based on British model Keely Hazell. I have not played too much with Keely, but it has a much more involved storyline, taking place over many days, like the Japanese dating sims do. The Virtual Popstar And since we are on the topic of virtual women online, a recent story from Japan gave me a good chuckle. But there is a pop band in Japan called AKB48, and they are very popular the top 10 chart for 2010 in Japan consisted of songs from only two bands AKB48 and Arashi. It is a band consisting of a choir of cute young teenage Japanese girls, with new young girls being added as older ones leave. One of the new girls this year was Aimi Eguchi, a 16 year old according to her bio. She appeared on magazine covers and videos before it was revealed, she does not exist. It was a silly publicity stunt, and the fun only lasted a few days before the secret was revealed, but the idea that fake can pass as real has generated a bit of buzz. Reminds me of that under appreciated film from 2002. Is The Sims Online returning too? I have mentioned a few times that I got my start on the metaverse via The Sims Online, a 2. I only lasted 6 months before moving on to There. Well it looks like a new incarnation of TSO will soon be returning, this time called , and it will be a Facebook App. All attempts to attach a 3D Virtual World to Facebook have resulted in failure due to incompatibility of purposes. If any can succeed it would be The Sims, so it will be interesting to see how this goes. Ariane Barnes has been around as a virtual character for 10 years. Ariane has been an online character for over a decade now. The original concept came to me in August of 2000 after playing the first which was an experimental promo for the movie Artificial Intelligence. So I dusted off my copy of Poser 2 I have been doing Poser since version 1 , and set off to create a character. The looks of the character was the late great Audrey Hepburn, which I attempted badly to recreate in 3D. And thus Ariane Barnes was born. Early renderings first appeared online in 2001. Ariane Barnes was officially born on into cyberspace with The Sims Online in late 2002, and had a geocities website up in 2003. After dropping out of TSO due to boredom, she moved to There, then City of Heroes, then Second Life. The Dating Simulator Game first went up in 2004 on a free ISP host and fit nicely on the 20MB file hosting limit, but did not get any attention until the site gained a domain name in 2006. It was discovered and went viral big time with millions of unique hits in spring of 2007 when a link to it got posted on a popular football fan forum. Ariane Barnes exists as a creative outlet. So here is to another 10 years. The full release can be downloaded. If you already have the 7beta version download, all the changes since then can be downloaded as a small patch. The primary changes made since the beta release: New Lingerie store pictures, new mountain drive pictures, including strip club exterior. Fixed a bug preventing you from getting to the lake, fixed a load bug in the rock paper scissors game, and redid some link maps that better fit the new pictures. Since the last version 6. There should not be any new bugs, as I have not made any new changes to the code, but if you find any, or if you know of old bugs, feel free to leave them in the comments. Now I have no excuses left to avoid working on the sequel. I basically got rid of most of the video game screenshot backgrounds and replaced them with new 3D art renders. There are 291 new pictures, and I have at least 8 more I still want to do the lingerie shop and the mountain road. The photoshoot backdrop was way too hard to create, so I used a stock photo I found on wiki commons. I may eventually replace it with a photo of my own if I ever get enough time to drive up into the mountains. I managed to get past the Firefox bug by replacing all mouseover with mousemove commands. This will slightly change the look and feel of the game if you use any browser other than Internet Explorer. I tested this on Firefox 4 beta, and it works fine. The fonts have changed from Comic Sans to Times New Roman with rollover text in Arial, but if you want something different there is a date. The pictures are still 800×500 jpg files, any bigger and they will eat up too much bandwidth, but as long as you are not using Safari, you can enlarge the game by adjusting the view size. The pictures look great enlarged to 150% and the link maps work fine. Safari can not handle the enlargement of frames. There are very few actual changes to the play of the game, but there is at least one known bug in the download fixed in the web version , and some of the rollover maps need updating because of the new pictures. I have corrected as many as I can, but I am sure there are some flaws. Story wise there are very minor changes: any travel from the suburbs to downtown will include a freeway travel picture, there are other new introductory pictures, and some funny sight gags added, and a new occasionally available interaction in the backyard. Other than that it is pretty much the same as 6. Feel free to post bugs in the comments, I hope to have a final version to post in about a month. Story wise there are online dating simulator ariane minor changes: any travel from the suburbs to downtown will include a freeway travel picture, there are other new introductory pictures, and some funny sight gags added, and a new occasionally available interaction in the backyard. Before you can even set up a pan, you have to master a skill which is done by doing four daily tasks each day just like the first part of the game. This adds some variety as these views are at angles rarely seen. It is not surprising to find out that I am not the only Ariane B on the con. For you non-math geeks, there are 20 yes or no questions about the date you just had, and based on the answers to those questions, an approximate tale of the date emerges. You get to be Saki Infaune, the woman who volunteers and rescues the hostages. Early elements first appeared online in 2001. So I recast the role with newcomer.